I decided to take up the XNA One Week Challenge as #jasedeacon and #DustinTigner have.

My game currently is called “Deepest Dungeon” and will be a Timed Rogue style game.

I officially started the game on September 28th 2010 at 11pm EST

The object of the game is that you are imprisoned in this dungeon, and told you can attempt to escape, but there are many hazards that will hinder you way out.  Each stage will have 4 exits, each exit is a different degree of difficulty to reach, and each exit is timed so that after a certain amount of time it will close.  So you must quickly figure out how to reach the exit before the gate closes.

Screenshot: (Picture of the first dungeon in the level editor) – http://twitpic.com/2t1yn8