Archive for September, 2010

Day 1 has come and gone, and I have a functional game so far.  There really isn’t any reward for getting to one of the exits, and there isn’t any deaths yet, but the basic functionality is there.

You can download the ccgame here
Deepest Dungeon [Windows].ccgame
Deepest Dungeon [Xbox].ccgame

Follow the directions on renaming the png files to ccgame.


The engine for Deepest Dungeon will be from scratch using various resources from around the internet.

It uses a similar concept as my Action RPG Tutorials but won’t be utilizing any of the combat mechanics, or other eye candy.

Current Resources

So far everything here is free and/or open source.  (With the exception of the Creators Club Membership @$99)
I will also try to post my source at the end of each day, so everyone can try out what I have (maybe even learn or improve on it).

So stay tuned to see how it goes.  Will post more later about the game design.

I decided to take up the XNA One Week Challenge as #jasedeacon and #DustinTigner have.

My game currently is called “Deepest Dungeon” and will be a Timed Rogue style game.

I officially started the game on September 28th 2010 at 11pm EST

The object of the game is that you are imprisoned in this dungeon, and told you can attempt to escape, but there are many hazards that will hinder you way out.  Each stage will have 4 exits, each exit is a different degree of difficulty to reach, and each exit is timed so that after a certain amount of time it will close.  So you must quickly figure out how to reach the exit before the gate closes.

Screenshot: (Picture of the first dungeon in the level editor) –